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- _____ __ __ __ _____ ___
- _/ \_ _/ | _/ Y \_ _/ \_ | \_
- | ____| | |___ | | | |__ __| | |
- | __) | | | | | | | | | |
- ! ! ! ! ! ! ! ! ! ! !---!
- :___: :_______: :_______: :___: :___:
-
-
- 1. Global informations about Flut!
-
- 2. Documentation
-
- 2.1 Indroduction
-
- 2.1.1 Game-theory
- 2.1.2 Points
- 2.1.3 Choises at joining games
-
- 2.2 Example of a game
-
- 2.3 Graduations of the screen
-
- 2.3.1 Statusline
- 2.3.2 Playgrounds
- 2.3.3 Players
- 2.3.4 Gamedisplay
- 2.3.5 Possible choises
-
- 3. Installation
-
- 4. Thankings
-
- 5. Famous last words of the programmer
-
-
-
- 1. Global informations about Flut!
-
- Flut! is a strategy boardgame with
-
- - multiportsupport
- - up to 50 games
- - variable size
- - 2-6 players in a game (no teamgames)
- - 1 turn a day with min. 12 hrs pause (like GW)
- - Rankings
- - News Report (newspaper with ended games)
- - Hall of Flut
- - Walls (one per game and one global)
- - Ansis by Miracle (tHe fAMoUs!)
-
-
-
- 2. Documentation
-
-
-
- 2.1 Indroduction
-
-
-
- 2.1.1 Game-theory
-
- Please read EXACTLY! In the next 30 lines you get a lot (really a LOT!)
- information about the game-theory of Flut!
-
- Flut is a strategy-game.
-
- Your looking at the playground from top, filled with a definit number of
- buckets. They have to be filled! Every player gets his own colour for
- filling these buckets for a third. You can only fill in empty buckets or
- in buckets of your own colour.
-
- If a bucket is full, it floods. And it floods the buckets at top, at
- bottom, to the right and to the left with its colour, again for a third.
- (at X-Flut flooding works diagonal)
-
- Flooded buckets are filled for a third with the colour of the filling
- player. Or automatically they take the colour they were flooded with.
- Real chainreactions are possible here.
-
- Buckets that are allready full, won`t be changed anymore.
-
- Each turn, you get a third of a bucket with colour to fill in. In
- contrary to GW it will not be multiplied with the number of days not
- playing. At Flut the number of fillings become double after three days not
- playing - thats all! - nothing more!
-
- The game ends, when one player is unreachable in front.
-
-
-
- 2.1.2 Points
-
- One point for every filled bucket (three thirds)!
-
- When a game ends, the winner gets a bonus of:
-
- X_Size*Y_Size*Players/6 ( max. 11*11*6/6=121 points)
-
- and the looser a deduction of:
-
- X_Size*Y_Size/6 ( max. 11*11/6=20 points)
-
- This ensures that the size of playground and the number of players become
- an important factor, and not only the number of games you join.
-
- At 1000 points you enter the "Hall of Fame" and the scores restart.
-
-
-
- 2.1.3 Choises at joining
-
- At gamestart following values will be asked:
-
- - X-SIZE : X-size of playground
- - Y-SIZE : Y-size of playground
-
- - DIRECTION: the direction the buckets will flood (x=diagonal n=normal)
-
- - BORDERS : playgroundmargins are borders (y=yep) or
- : playgroundmargins are no borders and you continue on opposite
- side (n=no)
-
- - PLAYERS : number of players (possible:2-6)
-
-
-
- 2.2 Example of a game
-
- Every player is displayed in its own colour. In the same colour his
- filled buckets will be displayed.
- When a user selects a game he has joined, his name will be marked with a
- ">" (Seen here at user "Qwert")
-
-
- bucket filled with three thirds!
- (does not|change anymore!)
- NoBor. Flut v2.3 by|Qwert (21.02.95) Normal ³Name 1/3 2/3 3/3 Last Next ³
- _ _ _ _ _ | _ _ _ _ ÃÄÄÄÄÄÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÄÅÄÄÄÄÄ´
- (_) (_) (_) (2) (1)|(_) (_) (_) (_) ³Hardball 1 3 0 0.41 00:00³
- _ _ _ _ _ | _ _ _ _ ³Flash 1 3 0 0.23 00:02³
- (_) (2) (_) (1) (3)<(1) (_) (_) (_) ³Benno 4 2 2 0.64 00:00³
- _ _ _ _ _ _ _ _ _ >³Qwert 3 2 0 0.72 00:00³
- (2) (2) (_) (2) (3) (2) (_) (_) (_) ³Popo 0 2 0 2.58 Now³
- _ _ _ _ _ _ _ _ _ ³-------- --- --- --- ---- -----³
- (1) (_) (_) (1) (1) (_) (_) (_) (_)
- _ _ _ _ _ _ _ _ _ your Games: turn in joined end
- (_) (_) (1) (2) (2) (_) (2) (2) (_) other " : out wait empty
- _ _ _ _ _ _ _ _ _ 01 02 03 04 05 06 07 08 09 10
- (_) (_) (1) (_) (_) (_) (1) (2) (_) 11 12 13 14 15 16 17 18 19 20
- _ _ ^ _ _ _ _ _ _ 21 22 23 24 25 26 27 28 29 30
- (_) (_) (|) (_) (_) (_) (2) (_) (_) 31 32 33 34 35 36 37 38 39 40
- _ _ | _ _ _ ^ _ _ 41 42 43 44 45 46 47 48 49 50
- (_) (_) (|) (_) (_) (_) (|) (_) (_) S:elect a game >> 04 <<
- _ _ | _ _ _ | _ _
- (_) (_) (|) (_) (_) (_) (|) (_) (_) A:utoselect turns C:lock
- | | P:oints N:ews report
- bucket filled with bucket filled with I:nstructions R:ankings
- one third! two thirds! W:all H:all of Flut
- Q:uit back to bbs
-
-
-
- 2.3 Graduations of the screen
-
-
-
- 2.3.1 Statusline
-
- In the first line you see what type of game it is.
- Possible is:
-
- For borders: - NoBor. (playgroundmargins are no borders!-
- - continue at opposite side)
- - Border (playgroundmargins are borders!-
- - no way over them )
-
- At Fluttype: - Normal (flooding goes horizontal and vertical!)
- - X-Flut (flooding goes diagonal! cross-way)
-
-
-
- 2.3.2 Playground
-
- Beneath you see the playground. Sorry for not colouring the bucketfillings
- in this documentation. :)
-
- The right part of the screen is split in three sections:
-
-
-
- 2.3.3 Players
-
- - Name means the handle of the user.
- - 1/3, 2/3 and 3/3 means the fillingvalue. Displayed is how much
- buckets of each value the user owns.
- - Last means when played the user for the last time (in days).
- When the last turn was 3.0 days ago, you can fill in twice.
- - Next means the time the user can take his next turn. You can play
- once a day exactly. But it must be min.12 hours since your
- last turn.
-
- When the player has joined the selected game, a ">" points at his entry.
-
-
-
- 2.3.4 Gamedisplay
-
- "your Games" are games which concern the user directly:
-
- - turn (Users turn is now)
- - in (User is in the game, but it`s not his turn yet)
- - joined (User has joined the game, but some players are still missing)
- - end (User has no more possibility to take his turn-everything full-)
-
- "other" not concerning him directly:
-
- - out (User didn`t join this game)
- - wait (User didn`t join, but he is still able to)
- - empty (Game is empty - not startet yet - no entries yet)
-
- The different game-conditions are coloured various. In the same colours
- the concerning game-numbers are displayed for easier identifing.
-
-
-
- 2.3.5 Possible choises
-
- - S:elect a game >> 04 << (you can enter the game-number)
-
- left side:
-
- - A:utoselect turns (selects the games automaticly, where you may take
- your next turn)
- - P:oints (Information about points-valuations is shown)
- - I:nstructions (Short instruction is displayed)
- - W:all (... a Wall - one for every game and one is global)
- - Q:uit back to bbs (Quit Flut! and return to CNet)
-
- right side:
-
- - C:lock (shows actual time and the time when your next turn
- in any game is on)
- - N:ews report (a newspaper with the ended games on - the Date,
- the game-number, last player and! the winner)
- - R:ankings (actual rankinglist - name, points and number of
- needed games)
- - H:all of Flut (the best players - Date, number of needed games and
- the name)(who guess?):)
-
- undocumented keys:
-
- - "+" (one game ahead)
- - "-" (one game back)
-
- these are only available at keyboard and
- not for your users, cause they can:
- - maybe easy drop carrier (+++)!!!
- - not know, what background-actions like harddiskfunctions or else happen.
-
-
-
- 3. Installation
-
- Copy the whole directory "Flut" to your "Pfiles:" and copy "Megatext" to
- your "c:"-DIR.
-
- Copy all files from "Text_E" to "Pfiles:Flut" and delete "Text_D" and
- "Text_E".
-
- Then adopt the file "Flut" as a CNet-C - file.
-
- To start the server you can add the following line to your startup-sequence :
- "run pfiles:flut/flut-server".
- If not , the server will be started automaticly at first calling and is
- available at the second.
-
- Thats all !
-
-
- 4. Thankings/greetings
-
- I want to thank all friends, supporting me when programming this game named
- "flut!". There was:
-
- Kongoman : for the magnifique idea to this game
- Miracle : for all Ansis (was a hard job anyway, hehe)
- Benno & Flash : criticism, improvment suggestion and bugreports
- Benno : terrible english translation
- all other users : for numerous playing (without the interests of the players
- it would never reach this point)
-
-
-
- 5. Famous last words of the programmer
-
- I`m running Flut since 6 months on my BBS and it was a continuous
- development until today.
-
- It`s running 100% stably. I never lost any datas until now.
-
- The gamedatas are saved when the last user leaves flut! So if some Guru
- happens the datas of the user(s) still in game are lost.
-
- If somebody is interessed in new CNet-Tools or Games, why not call at:
-
- - Gambler's Hall II +49-9187-902041 -
-
- Maybe something new is on...
-
- cu in the next game/tool...
-
- Qwert
-